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Merryweather
Merryweather allows players to repair broken Merryweather parts, sell those parts to Merryweather with a chance of getting a random event where a gang of blood thirsty NPCs will chase them down.

Installation

  1. 1.
    Drag and drop the script into your resources folder
  2. 2.
    Run the SQL file which will be stored in the root of kuz_merryweather
  3. 3.
    Add the script to your server.cfg file
  4. 4.
    Start your server
This script is unobfuscated and does not require authorization meaning that there is no extra steps before you can use it. Simply drag and drop it into your resources folder and add it to your server.cfg
Script not being obfuscated doesn't mean that you can redistribute the script

Config file

Config file is located in the "shared" folder
You may edit this file as you will, if you have any questions about the config file feel free to contact us on our discord
Config
Random Events
Sell Locations
1
Config = {}
2
Config.Locale = 'en'
3
4
-- Don't turn this on on a public server [boolean]
5
Config.Debug = false
6
7
-- Picking up of the parts
8
Config.partsPickupLocations = {
9
{
10
locations = {
11
{ x = 1719.21, y = -1606.02, z = 112.51},
12
{ x = 1699.59, y = -1614.01, z = 112.48},
13
{ x = 1730.75, y = -1651.66, z = 112.59},
14
{ x = 1737.46, y = -1693.85, z = 112.74},
15
{ x = 1765.68, y = -1651.02, z = 112.66},
16
{ x = 1741.24, y = -1520.05, z = 112.66},
17
{ x = 1711.91, y = -1562.35, z = 112.63},
18
{ x = 1734.47, y = -1614.24, z = 112.45},
19
{ x = 1713.89, y = -1721.47, z = 112.52},
20
{ x = 1688.08, y = -1734.78, z = 112.26},
21
{ x = 1733.23, y = -1670.36, z = 112.57},
22
{ x = 1714.35, y = -1471.83, z = 112.95},
23
{ x = 1697.19, y = -1505.91, z = 112.98},
24
},
25
showOnMap = true,
26
delay = 3000,
27
item = "kuz_merryweatherbroken",
28
}
29
}
30
31
Config.partsRepairLocations = {
32
{
33
locations = {
34
{ x = 1208.43, y = -3112.45, z = 5.54 },
35
{ x = 2330.00, y = 2569.77, z = 46.68 },
36
{ x = 1981.76, y = 5177.66, z = 47.63 },
37
},
38
showOnMap = true,
39
delay = 5000,
40
inputAmount = 2,
41
input = "kuz_merryweatherbroken",
42
outputAmount = 1,
43
output = "kuz_merryweather",
44
chance = 50,
45
}
46
}
47
48
--
49
-- Progress
50
--
51
52
-- The amount of sales that the player has to have to achieve the max price multiplier [number]
53
Config.maxLevelSalesAmount = 200
54
-- Max price multiplier which the player will get once they reach the max level of sales [number 1 - infintiy]
55
Config.maxLevelPriceMultiplier = 1.7
56
57
-- The amount of successful repairs that the player has to have to achieve the max success percentage [number]
58
Config.maxLevelRepairsAmount = 400
59
-- Max success percentage of repairing an item that player will get once they reach max level of repairs [number 1-100]
60
Config.maxLevelRepairSuccessPercentage = 80
61
62
-- If the laptop should be able to be purchased at the Merryweather sales NPC [boolean]
63
Config.sellLaptop = true
64
-- The amount of successful sales that the player has to have before they're able to buy the "Merryweather Laptop" from the NPC [number 1 - infintiy]
65
Config.unlockLaptopBuySaleLevel = 10
66
Config.laptopPrice = 2000
67
68
69
--
70
-- Selling
71
--
72
73
-- Account to which the money from the sales should go ['money', 'black_money', 'bank']
74
Config.payToBalance = 'black_money'
75
-- Time in minutes which determine how long the transaction(sell) will be available for
76
-- If player doesn't manage to sell before the time ends he will have to setup a new transaction [number 3 or above]
77
Config.sellTimeout = 10
78
79
--
80
-- Sell spawning
81
--
82
83
-- You can disable the npc from spawning (I see no point in that though) [boolean]
84
Config.spawnNPC = true
85
-- You can disable the vehicle from spawning [boolean]
86
Config.spawnNPCwithVehicle = true
87
88
89
90
91
--
92
-- Random events
93
--
94
-- Should random events ever occur? [boolean]
95
Config.useRandomEvents = true
96
-- Chance of an random event occurring in total [number 0-100]
97
Config.randomEventChance = 35
98
-- Chance of an random event occurring in the city as frequent car chases and NPC's shooting could be annoying for some [number 0-100]
99
Config.randomEventChanceInCity = 20
100
-- Minimum amount of previous sales for an event to trigger (Makes it so new players don't get shot on their first sale) [number]
101
Config.minimumSalesAmount = 3
102
-- If peds should have the chance of dropping their weapons after killed [boolean]
103
Config.canPedsDropWeapons = false
104
-- The distance at which the enemy NPC's will show on the map when player sees them for the first time (0 to never show) [number]
105
Config.pedBlipDistance = 100
106
-- If the vehicles spawned during the random event should be locked for players
107
Config.lockRandomEventVehicles = true
108
109
-- The NPC model that will spawn at the sell location
110
Config.merryweatherNPC = "csb_mweather"
111
112
-- Settings of the laptop
113
Config.merryweatherLaptop = {
114
-- Price of setting up the sell [number]
115
setupPrice = 1000,
116
-- Show the laptops on the map [boolean]
117
showOnMap = false,
118
-- All the locations at which the laptop will be at [List of vector3]
119
locations = {
120
{ x = 1208.51, y = -3115.28, z = 5.54 },
121
},
122
file1Content = "Our cargo ship has been sunken due to a storm, it threw the ship onto rocks causing it to flip and sink. Almost all containers have been retrieved but there were some where our machinery couldn't get. There's lots of technology and weapon parts still at the bed of the ocean.",
123
file2Content = "Why is it a bad idea to iron your four-leaf clover? Cause you shouldn't press your luck.<br><br>I ordered a chicken and an egg from Amazon. I'll let you know.<br><br>Do you know the last thing my grandfather said to me before he kicked the bucket? \"Grandson, watch how far I can kick this bucket.\"<br><br>What is brown, hairy and wears sunglasses?<br>- A coconut on vacation.<br><br>I saw my dwarf neighbor standing at the bus stop this morning so I stopped him.<br>- I said, \"Jump in! I'll give you a lift!\"<br>- \"Fuck off!\" he said.<br>- And I just thought to myself, \"What an ungrateful person he is.\" So I zipped up my backpack and kept on walking.",
124
}
125
126
-- If players should be able to open the laptop using the laptop item
127
Config.useLaptopItem = true
128
-- Database item name of the laptop
129
Config.laptopItem = 'kuz_laptop'
130
131
132
-- All the items that can be sold to Merryweather
133
-- item
134
-- Script name of the item, can be found in the database
135
136
-- label
137
-- The display name of the item that will show in the sell menu
138
139
-- price
140
-- The amount of money that the player will get upon selling the item
141
--
142
-- Can use math.random(A,B)
143
-- A is the minimum and B is the maximum
144
Config.sellable = {
145
{
146
item = "kuz_merryweather",
147
label = "Merryweather parts",
148
price = 1000,
149
},
150
{
151
item = "kuz_merryweatherbroken",
152
label = "Broken Merryweather parts",
153
price = 200,
154
},
155
}
156
157
-- All the vehicles that Merryweather can spawn with
158
-- Vehicle colors = https://pastebin.com/pwHci0xK
159
Config.merryweatherVehicles = {
160
{ vehicle = "mesa3", color = 12 },
161
{ vehicle = "mesa3", color = 154 },
162
{ vehicle = "mesa3", color = 152 },
163
{ vehicle = "mesa3", color = 151 },
164
{ vehicle = "freecrawler", color = 12 },
165
{ vehicle = "speedo4", color = 131 },
166
{ vehicle = "dubsta2", color = 12 },
167
{ vehicle = "rebel2", color = 12 },
168
{ vehicle = "schafter2", color = 12 },
169
{ vehicle = "granger", color = 12 },
170
{ vehicle = "rumpo3", color = 12 },
171
{ vehicle = "rumpo3", color = 151 },
172
{ vehicle = "kuruma", color = 12 },
173
}
Copied!
1
-- Event types
2
-- Type of the event, current event types:
3
-- 1. shooting
4
-- 2. helicopter
5
6
-- amount
7
-- Amount of the vehicles/peds spawning
8
--
9
-- Can use math.random(A,B)
10
-- A is the minimum and B is the maximum
11
12
-- health
13
-- Health which NPC's have, default = 200, for more difficult enemies I recommend around 500-600
14
15
-- criticalHits
16
-- If peds should get critical hits (aka if player can headshot the npc and insta kill them)
17
18
-- peds
19
-- List of all possible peds that can spawn in that event
20
-- https://docs.fivem.net/docs/game-references/ped-models/
21
22
-- useVehicles
23
-- If the NPC's should spawn with vehicles
24
25
-- perVehicle
26
-- Amount of NPC's that will be in one vehicle, must be at least 1,
27
-- if number is higher than seats in the vehicle the NPC's won't spawn
28
--
29
-- Can use math.random(A,B)
30
-- A is the minimum and B is the maximum
31
32
-- vehicles
33
-- List of all the vehicles that can spawn in that event
34
35
-- underglow (optional)
36
-- If the vehicles should have randomly colored underglow applied (Only used for the default "Fast 'n Furious" gang)
37
38
-- colors (optional)
39
-- Colors that the vehicles can be (could be used for gangs etc.)
40
-- https://pastebin.com/pwHci0xK
41
42
-- weapons
43
-- List of weapons that the npc's can use, each npc will get a random weapon from that list
44
-- https://wiki.rage.mp/index.php?title=Weapons
45
46
-- aim
47
-- Aim of the NPC that is going to shoot the player
48
-- 0 - 100, 0 very bad aim, can pretty much only hit from few meters away, 100 aimbot
49
--
50
-- Can use math.random(A,B)
51
-- A is the minimum and B is the maximum
52
53
-- spawnRadius (in meters)
54
-- Minimum 50, maximum 200, for cars I recommend 150-200, if they're on foot 50-75 is good
55
56
-- keepUpDistance
57
-- Distance up to which NPC's will keep chasing the player, longer distance means that NPC's will follow
58
-- even when you far away, will make it more difficult but could get annoying, for cars I recommend around 600-1000 for cars and 400-600 for helicopters
59
-- It should be at least the double of the spawnRadius
60
Config.randomEvents = {
61
{ -- Red gang
62
type = "shooting",
63
amount = 4,
64
health = 600,
65
criticalHits = false,
66
peds = {
67
'g_m_m_chigoon_02',
68
'g_m_m_mexboss_01',
69
'g_m_m_armgoon_01',
70
'g_m_m_mexboss_02',
71
'g_m_m_chigoon_01',
72
},
73
useVehicles = true,
74
perVehicle = 2,
75
vehicles = {
76
'buccaneer',
77
'rapidgt3',
78
'tulip',
79
},
80
colors = {
81
28,
82
29,
83
150,
84
35
85
},
86
weapons = {
87
'weapon_snspistol',
88
'weapon_vintagepistol',
89
},
90
aim = 30,
91
spawnRadius = 150.0,
92
keepUpDistance = 700.0,
93
},
94
{ -- Street bikers gang
95
type = "shooting",
96
amount = math.random(2,4),
97
health = 400,
98
criticalHits = false,
99
peds = {
100
'u_m_y_sbike',
101
'u_f_y_bikerchic',
102
'u_m_y_smugmech_01',
103
},
104
useVehicles = true,
105
perVehicle = math.random(1,2),
106
vehicles = {
107
'bati',
108
'akuma',
109
'vader',
110
},
111
weapons = {
112
'weapon_snspistol',
113
'weapon_vintagepistol',
114
},
115
aim = 40,
116
spawnRadius = 150.0,
117
keepUpDistance = 700.0,
118
},
119
{ -- MC gang
120
type = "shooting",
121
amount = math.random(3,5),
122
health = 500,
123
criticalHits = false,
124
peds = {
125
'g_f_y_lost_01',
126
'g_m_y_lost_01',
127
'g_m_y_lost_02',
128
'g_m_y_lost_03',
129
},
130
useVehicles = true,
131
perVehicle = 2,
132
vehicles = {
133
'daemon2',
134
'chimera',
135
'gargoyle',
136
'cliffhanger',
137
'zombieb',
138
'gburrito',
139
},
140
colors = {
141
12
142
},
143
weapons = {
144
'weapon_pistol',
145
},
146
aim = 25,
147
spawnRadius = 150.0,
148
keepUpDistance = 700.0,
149
},
150
{ -- Rednecks
151
type = "shooting",
152
amount = math.random(3,5),
153
health = 400,
154
criticalHits = false,
155
peds = {
156
'a_m_m_farmer_01',
157
's_m_m_trucker_01',
158
'cs_old_man1a',
159
'cs_old_man2',
160
},
161
useVehicles = true,
162
perVehicle = 1,
163
vehicles = {
164
'rebel',
165
'tornado3',
166
'bodhi2',
167
'sanchez2',
168
},
169
weapons = {
170
'weapon_dbshotgun',
171
'weapon_vintagepistol',
172
},
173
aim = 15,
174
spawnRadius = 150.0,
175
keepUpDistance = 700.0,
176
},
177
{ -- Fast 'n furious gang
178
type = "shooting",
179
amount = math.random(3,5),
180
health = 500,
181
criticalHits = false,
182
peds = {
183
'csb_fos_rep',
184
'cs_terry',
185
'a_m_y_ktown_02',
186
'a_f_y_eastsa_03',
187
},
188
useVehicles = true,
189
perVehicle = math.random(1,2), -- You can also do random amounts for peds per vehicle and all other values
190
vehicles = {
191
'elegy',
192
'sentinel3',
193
'sentinel',
194
'comet3',
195
'vacca',
196
'sultanrs',
197
},
198
underglow = true,
199
weapons = {
200
'weapon_pistol',
201
},
202
aim = 20,
203
spawnRadius = 150.0,
204
keepUpDistance = 700.0,
205
},
206
{ -- Danger squad
207
type = "shooting",
208
amount = 1,
209
health = 400,
210
criticalHits = true,
211
peds = {
212
'ig_malc',
213
'ig_talcc',
214
'u_m_m_aldinapoli',
215
'ig_chengsr',
216
},
217
useVehicles = true,
218
perVehicle = math.random(4,6),
219
vehicles = {
220
'rumpo3',
221
'bison',
222
'tailgater',
223
},
224
weapons = {
225
'weapon_pistol',
226
'weapon_snspistol',
227
},
228
aim = 0,
229
spawnRadius = 150.0,
230
keepUpDistance = 700.0,
231
},
232
233
{ -- Clowns
234
type = "shooting",
235
amount = math.random(1,2),
236
health = 200,
237
criticalHits = false,
238
peds = {
239
's_m_y_clown_01',
240
},
241
useVehicles = true,
242
perVehicle = math.random(3,4),
243
vehicles = {
244
'speedo2',
245
},
246
weapons = {
247
'weapon_pistol',
248
'weapon_snspistol',
249
},
250
aim = 0,
251
spawnRadius = 150.0,
252
keepUpDistance = 700.0,
253
},
254
{ -- Helicopter that will chase and shoot the player
255
type = "helicopter",
256
amount = 1,
257
health = 1000,
258
criticalHits = false,
259
peds = {
260
's_m_y_blackops_01',
261
's_m_y_blackops_02',
262
},
263
useVehicles = true,
264
perVehicle = 3,
265
vehicles = {
266
'buzzard2',
267
},
268
colors = {
269
39
270
},
271
weapons = {
272
'weapon_pistol',
273
},
274
aim = 30,
275
spawnRadius = 100.0,
276
keepUpDistance = 500.0,
277
},
278
}
279
280
281
Copied!
1
2
--
3
-- All the locations where an Merryweather sell can occur at
4
--
5
-- sell
6
-- Location of the NPC/selling spot
7
8
-- vehicle
9
-- Location of the vehicle
10
Config.merryweatherLocations = {
11
{
12
sell = { x = -372.68, y = -2284.55, z = 7.61, h = 50.27},
13
vehicle = { x = -377.52, y = -2284.98, z = 7.61, h = 356.71},
14
},
15
{
16
sell = { x = -557.06, y = -1803.14, z = 22.58, h = 326.73},
17
vehicle = { x = -559.79, y = -1791.26, z = 22.41, h = 230.0},
18
},
19
{
20
sell = { x = -629.95, y = -1157.25, z = 9.69, h = 117.02},
21
vehicle = { x = -637.43, y = -1150.04, z = 9.38, h = 226.9},
22
},
23
{
24
sell = { x = -1202.02, y = 350.81, z = 71.26, h = 206.76},
25
vehicle = { x = -1208.29, y = 350.78, z = 71.06, h = 205.43},
26
},
27
{
28
sell = { x = -447.5, y = 288.88, z = 83.23, h = 1.21},
29
vehicle = { x = -443.65, y = 294.81, z = 83.23, h = 72.21},
30
},
31
{
32
sell = { x = -174.07, y = 215.63, z = 89.09, h = 133.06},
33
vehicle = { x = -177.59, y = 214.68, z = 88.86, h = 92.48},
34
},
35
{
36
sell = { x = -123.25, y = -24.17, z = 58.27, h = 79.56},
37
vehicle = { x = -127.95, y = -22.01, z = 58.21, h = 134.25},
38
},
39
{
40
sell = { x = 765.19, y = -1189.46, z = 24.29, h = 163.26},
41
vehicle = { x = 768.34, y = -1195.91, z = 24.29, h = 74.45},
42
},
43
{
44
sell = { x = 974.58, y = -1587.78, z = 30.65, h = 10.77},
45
vehicle = { x = 970.69, y = -1588.46, z = 30.6, h = 1.9},
46
},
47
{
48
sell = { x = 1400.45, y = -2086.48, z = 54.41, h = 245.03},
49
vehicle = { x = 1403.63, y = -2081.97, z = 54.47, h = 294.38},
50
},
51
{
52
sell = { x = 32.37, y = -1407.65, z = 29.34, h = 179.55},
53
vehicle = { x = 36.65, y = -1407.34, z = 29.35, h = 185.9},
54
},
55
{
56
sell = { x = -1723.18, y = -891.74, z = 7.78, h = 229.12},
57
vehicle = { x = -1717.58, y = -899.72, z = 7.7, h = 128.21},
58
},
59
{
60
sell = { x = 2761.18, y = -717.66, z = 8.68, h = 353.24},
61
vehicle = { x = 2755.35, y = -718.18, z = 9.32, h = 47.74},
62
},
63
{
64
sell = { x = 1903.63, y = 559.9, z = 175.82, h = 268.59},
65
vehicle = { x = 1904.07, y = 565.57, z = 175.82, h = 240.38},
66
},
67
{
68
sell = { x = 2269.94, y = 1537.66, z = 66.11, h = 85.71},
69
vehicle = { x = 2270.34, y = 1543.82, z = 65.91, h = 16.71},
70
},
71
{
72
sell = { x = 1471.77, y = 2208.31, z = 80.23, h = 178.46},
73
vehicle = { x = 1475.34, y = 2214.76, z = 79.45, h = 214.22},
74
},
75
{
76
sell = { x = -65.7, y = 2101.92, z = 143.5, h = 324.69},
77
vehicle = { x = -70.08, y = 2109.08, z = 142.14, h = 21.95},
78
},
79
{
80
sell = { x = -1911.45, y = 2025.33, z = 140.74, h = 5.24},
81
vehicle = { x = -1916.42, y = 2029.26, z = 140.74, h = 324.82},
82
},
83
{
84
sell = { x = -2586.58, y = 1926.36, z = 167.31, h = 342.76},
85
vehicle = { x = -2590.45, y = 1930.45, z = 167.3, h = 272.54},
86
},
87
{
88
sell = { x = -3177.85, y = 1294.93, z = 14.49, h = 253.97},
89
vehicle = { x = -3176.11, y = 1299.6, z = 14.55, h = 221.61},
90
},
91
{
92
sell = { x = 2012.64, y = 2920.79, z = 48.37, h = 223.2},
93
vehicle = { x = 2022.64, y = 2923.86, z = 48.16, h = 115.02},
94
},
95
{
96
sell = { x = 1045.12, y = 2538.51, z = 54.7, h = 64.32},
97
vehicle = { x = 1039.73, y = 2538.92, z = 54.75, h = 324.83},
98
},
99
{
100
sell = { x = 316.72, y = 2956.06, z = 42.79, h = 203.47},
101
vehicle = { x = 321.9, y = 2961.24, z = 42.62, h = 192.36},
102
},
103
{
104
sell = { x = 1409.11, y = 2977.61, z = 40.95, h = 234.74},
105
vehicle = { x = 1401.21, y = 2974.5, z = 41.07, h = 239.61},
106
},
107
{
108
sell = { x = 2067.04, y = 3428.17, z = 44.12, h = 127.14},
109
vehicle = { x = 2063.7, y = 3434.41, z = 44.03, h = 85.68},
110
},
111
{
112
sell = { x = 2412.46, y = 3742.36, z = 41.6, h = 346.27},
113
vehicle = { x = 2418.43, y = 3739.8, z = 42.07, h = 353.8},
114
},
115
{
116
sell = { x = 950.97, y = 3613.2, z = 32.68, h = 62.35},
117
vehicle = { x = 945.32, y = 3608.37, z = 32.81, h = 38.71},
118
},
119
{
120
sell = { x = 326.47, y = 3546.7, z = 33.37, h = 287.13},
121
vehicle = { x = 331.26, y = 3537.8, z = 34.06, h = 327.38},
122
},
123
{
124
sell = { x = 364.04, y = 3408.49, z = 36.4, h = 0.08},
125
vehicle = { x = 369.72, y = 3411.37, z = 36.4, h = 24.94},
126
},
127
{
128
sell = { x = 2532.09, y = 4309.9, z = 39.68, h = 33.81},
129
vehicle = { x = 2524.44, y = 4310.19, z = 39.53, h = 74.93},
130
},
131
{
132
sell = { x = 2412.32, y = 4982.93, z = 46.15, h = 70.81},
133
vehicle = { x = 2414.55, y = 4991.44, z = 46.2, h = 137.81},
134
},
135
{
136
sell = { x = 2935.55, y = 4586.86, z = 49.02, h = 59.99},
137
vehicle = { x = 2930.83, y = 4580.8, z = 48.69, h = 122.24},
138
},
139
{
140
sell = { x = 786.5, y = 4277.44, z = 56.54, h = 183.03},
141
vehicle = { x = 777.23, y = 4276.1, z = 56.27, h = 123.95},
142
},
143
{
144
sell = { x = -1206.88, y = 4300.66, z = 76.8, h = 227.23},
145
vehicle = { x = -1197.11, y = 4301.04, z = 77.3, h = 184.71},
146
},
147
{
148
sell = { x = 1523.84, y = 6502.31, z = 22.04, h = 161.04},
149
vehicle = { x = 1529.04, y = 6500.5, z = 22.15, h = 149.28},
150
},
151
{
152
sell = { x = 127.87, y = 6654.39, z = 31.75, h = 24.11},
153
vehicle = { x = 127.99, y = 6660.03, z = 31.68, h = 121.54},
154
},
155
{
156
sell = { x = -387.05, y = 6385.16, z = 14.2, h = 30.22},
157
vehicle = { x = -390.84, y = 6381.41, z = 14.15, h = 44.2},
158
},
159
{
160
sell = { x = -2019.07, y = 2716.13, z = 3.43, h = 123.76},
161
vehicle = { x = -2026.81, y = 2716.77, z = 3.38, h = 93.65},
162
},
163
{
164
sell = { x = -1863.82, y = 4424.73, z = 48.11, h = 203.58},
165
vehicle = { x = -1857.76, y = 4428.54, z = 48.69, h = 217.44},
166
},
167
{
168
sell = { x = -318.08, y = 2742.02, z = 67.82, h = 177.8},
169
vehicle = { x = -316.69, y = 2746.54, z = 67.32, h = 256.89},
170
},
171
{
172
sell = { x = 1315.86, y = 3314.29, z = 36.78, h = 180.17},
173
vehicle = { x = 1326.67, y = 3316.47, z = 36.81, h = 98.28},
174
},
175
{
176
sell = { x = 93.96, y = 6320.04, z = 31.25, h = 67.26},
177
vehicle = { x = 87.88, y = 6315.05, z = 31.25, h = 359.8},
178
},
179
{
180
sell = { x = -1542.28, y = -31.13, z = 57.86, h = 251.86},
181
vehicle = { x = -1545.52, y = -34.83, z = 57.88, h = 270.72},
182
},
183
{
184
sell = { x = 1213.36, y = 1303.38, z = 143.98, h = 328.3},
185
vehicle = { x = 1216.05, y = 1296.26, z = 143.55, h = 253.8},
186
},
187
{
188
sell = { x = 852.3, y = 3102.97, z = 40.26, h = 154.46},
189
vehicle = { x = 852.61, y = 3114.54, z = 40.46, h = 141.02},
190
},
191
{
192
sell = { x = 1244.08, y = 3182.04, z = 40.23, h = 306.93},
193
vehicle = { x = 1237.01, y = 3176.78, z = 40.58, h = 42.77},
194
},
195
{
196
sell = { x = 607.67, y = 3190.46, z = 38.67, h = 12.59},
197
vehicle = { x = 604.17, y = 3186.58, z = 38.51, h = 353.02},
198
},
199
{
200
sell = { x = 2384.5, y = 3296.41, z = 47.56, h = 139.23},
201
vehicle = { x = 2376.83, y = 3290.37, z = 47.29, h = 132.39},
202
},
203
{
204
sell = { x = -668.21, y = 5894.5, z = 16.6, h = 129.48},
205
vehicle = { x = -666.48, y = 5901.51, z = 16.65, h = 348.14},
206
},
207
{
208
sell = { x = -382.9, y = 1244.27, z = 326.68, h = 185.79},
209
vehicle = { x = -398.06, y = 1235.74, z = 325.64, h = 71.78},
210
},
211
}
212
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