Config
Config = {}
Config.debug = false
--- If you're testing the script and editing the values DO NOT simply restart the script. As this script is using custom models (dynos)
--- it will crash if you just restart it. Instead use the `/kq_dyno_restart` command. It will safely restart the script without causing you to crash
--- SETTINGS FOR ESX
Config.esxSettings = {
enabled = true,
-- Whether or not to use the new ESX export method
useNewESXExport = true,
}
--- SETTINGS FOR QBCORE
Config.qbSettings = {
enabled = false,
}
--- BASIC
-- Torque units | 'nm' or 'lb-ft'
Config.torqueUnits = 'nm'
--- Horsepower and torque calculation formula
-- If you're not using vanilla or vanilla-like handling:
-- Try out different formulas and see what works best for your server.
-- 'vanilla' = Perfect setup for vanilla handling as well as handling files obeying the principles of vanilla GTA
-- 'highperformance1' = Good for servers using handling files which result in faster vehicles
-- 'highperformance2' = Good for servers using handling files which result in faster vehicles (extra)
-- 'highperformance3' = Good for servers using handling files which result in faster vehicles (extra)
---------------------------------------------
Config.dynoFormula = 'vanilla'
--- FRAMEWORK OPTIONS (MAKE SURE TO ENABLE YOUR FRAMEWORK IF USING ONE) <!>
Config.jobWhitelist = {
enabled = true,
jobs = {
'mechanic',
'bennys',
}
}
-- Time it takes for the screens to turn off after a dyno run (in seconds)
Config.screenTimeout = 30
-- Whether to display the dyno sheet on the screen as UI
Config.displaySheetOnScreen = true
-- Determines the location of the dyno sheet
Config.screenSheetOffset = {
x = 0.84,
y = 0.833,
}
-- Dynos setup
-- coords = vector3 of the dyno location
-- heading = heading of the dyno
-- model = model defined in Config.dynoModels (By leaving this out, you will create a dyno without a model. Useful for MLOs with built-in dynos)
-- displays = table of displays
-- displayCoords = vector3 of the display location
-- displayTilt = angle of the display tilt,
-- displayHeading = heading of the display
-- displayType = display defined in Config.displayTypes
-- jobs = Table of jobs which are allowed to use the dyno (false or nil to allow everyone to use it)
Config.dynos = {
['bennys'] = {
coords = vector3(-214.28, -1318.14, 30.9),
heading = 180.0,
model = 'default_purple',
displays = {
{
displayCoords = vector3(-217.4, -1318.92, 32.55),
displayHeading = 90.0,
displayTilt = 3.0,
displayType = 'wall_tv_2',
},
{
displayCoords = vector3(-211.5, -1320.6, 30.89),
displayHeading = 250.0,
displayType = 'stand',
}
},
jobs = nil,
},
['lsc_harmony'] = {
coords = vector3(1182.66, 2636.5, 37.78),
heading = 0.0,
model = 'default_blue',
displays = {
{
displayCoords = vector3(1182.66, 2634.6, 39.3),
displayHeading = 180.0,
displayType = 'wall_tv',
},
},
jobs = nil,
},
['lsc_airport'] = {
coords = vector3(-1164.45, -2018.8, 13.18),
heading = 315.0,
model = 'default_red',
displays = {
{
displayCoords = vector3(-1164.3, -2014.53, 14.13),
displayHeading = 45.0,
displayType = 'wall_tv',
},
},
jobs = nil,
},
['import_export_garage'] = {
coords = vector3(980.2, -3002.11, -39.65),
heading = 90.0,
model = 'default_blue',
displays = {
{
displayCoords = vector3(978.5, -2999.35, -39.62),
displayHeading = 0.0,
displayType = 'stand',
},
},
jobs = nil,
},
--['no_model_liberty_walk_mlo'] = {
-- coords = vector3(1148.40, -792.69, 57.5),
-- heading = 90.0,
--
-- displays = {
-- {
-- displayCoords = vector3(1148.29, -795.0, 58.35),
-- displayHeading = 190.0,
-- displayType = 'monitor',
-- },
-- },
--
-- jobs = nil,
--},
}
-- This is just used to fill the default dynos with their rollers
Config.baseRollers = {
{
prop = 'kq_dyno_roller',
rotation = vector3(0.0, 90.0, 0.0),
offset = vector3(0.18, 0.6, -0.08),
direction = -1,
side = 1,
},
{
prop = 'kq_dyno_roller',
rotation = vector3(0.0, 90.0, 0.0),
offset = vector3(-0.18, 0.6, -0.08),
direction = -1,
side = 1,
},
{
prop = 'kq_dyno_roller',
rotation = vector3(0.0, 90.0, 0.0),
offset = vector3(0.18, -1.18, -0.08),
direction = -1,
side = 2,
},
{
prop = 'kq_dyno_roller',
rotation = vector3(0.0, 90.0, 0.0),
offset = vector3(-0.18, -1.18, -0.08),
direction = -1,
side = 2,
},
}
-- Dyno models
Config.dynoModels = {
['default_yellow'] = {
base = 'kq_dyno2_yellow',
textureVariation = 0,
heading = -90.0,
offset = vector3(0.0, 0.0, -0.04),
rollers = Config.baseRollers,
},
['default_red'] = {
base = 'kq_dyno2_red',
textureVariation = 0,
heading = -90.0,
offset = vector3(0.0, 0.0, -0.04),
rollers = Config.baseRollers,
},
['default_purple'] = {
base = 'kq_dyno2_purple',
textureVariation = 0,
heading = -90.0,
offset = vector3(0.0, 0.0, -0.04),
rollers = Config.baseRollers,
},
['default_green'] = {
base = 'kq_dyno2_green',
textureVariation = 0,
heading = -90.0,
offset = vector3(0.0, 0.0, -0.04),
rollers = Config.baseRollers,
},
['default_gray'] = {
base = 'kq_dyno2_gray',
textureVariation = 0,
heading = -90.0,
offset = vector3(0.0, 0.0, -0.04),
rollers = Config.baseRollers,
},
['default_blue'] = {
base = 'kq_dyno2_blue',
textureVariation = 0,
heading = -90.0,
offset = vector3(0.0, 0.0, -0.04),
rollers = Config.baseRollers,
},
['basic'] = {
base = 'kq_dyno',
textureVariation = 0,
heading = -90.0,
offset = vector3(0.0, 0.0, 0.0),
rollers = {
{
prop = 'kq_dyno_roller',
rotation = vector3(0.0, 90.0, 0.0),
offset = vector3(0.18, 0.9, -0.08),
direction = -1,
side = 1,
},
{
prop = 'kq_dyno_roller',
rotation = vector3(0.0, 90.0, 0.0),
offset = vector3(-0.18, 0.9, -0.08),
direction = -1,
side = 1,
},
{
prop = 'kq_dyno_roller',
rotation = vector3(0.0, 90.0, 0.0),
offset = vector3(0.18, -0.9, -0.08),
direction = -1,
side = 2,
},
{
prop = 'kq_dyno_roller',
rotation = vector3(0.0, 90.0, 0.0),
offset = vector3(-0.18, -0.9, -0.08),
direction = -1,
side = 2,
},
}
},
}
-- Display types
-- prop = prop of the display
-- offset = offset of the display (texture, not the prop)
-- heading = heading of the display (texture, not the prop)
-- size = size of the display
Config.displayTypes = {
['stand'] = {
prop = 'prop_cs_tv_stand',
offset = vector3(0.529, -0.08, 1.01),
heading = 180.0,
size = vector2(1.098, 0.54),
},
['monitor'] = {
prop = 'prop_tv_flat_03',
offset = vector3(0.35, -0.01, 0.025),
heading = 180.0,
size = vector2(0.7, 0.4),
},
['wall_tv'] = {
prop = 'prop_tv_flat_01',
offset = vector3(1.07, -0.06, -0.12),
heading = 180.0,
size = vector2(2.14, 1.2),
},
['wall_tv_2'] = {
prop = 'xm_prop_x17_tv_flat_01',
offset = vector3(0.798, -0.046, 0.152),
heading = 180.0,
size = vector2(1.5, 0.832),
},
}
-- https://docs.fivem.net/docs/game-references/controls/
-- Use the input index for the "input" value
Config.keybinds = {
start = {
label = 'E',
name = 'INPUT_PICKUP',
input = 38,
},
}
Last updated