Config
Config = {}
-- Enables debug statements which will print in consoles
-- Also enabled a command /cheist which will forcefully spawn a new heist even if one is already happening
-- Do not enable this unless asked to by a KuzQuality staff member or you know what you're doing
Config.debug = false
-- Experimental method of syncing the trucks between players
Config.experimentalSync = false
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--- MAKE SURE THAT THE CORRECT FRAMEWORK IS ENABLED ! --
--------------------------------------------------------
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--- SETTINGS FOR ESX
Config.esxSettings = {
enabled = true,
-- Whether or not to use the new ESX export method
useNewESXExport = true,
-- Account on which players will receive their money after successfully dropping off their vehicle
moneyAccount = 'black_money',
}
--- SETTINGS FOR QBCORE
Config.qbSettings = {
enabled = false,
-- If you're using an old QBCore version set this to 'false' and uncomment the old export in fxmanifest.lua
useNewQBExport = true,
-- Account on which players will receive their money after successfully dropping off their vehicle
moneyAccount = 'bank'
}
-- Minimum police officers that have to be online to allow spawning of the heist truck
Config.minimumOfficers = 0
-- How often the truck should be spawned (In minutes)
-- If any players are still near the old truck new one won't be spawned
Config.heistSpawnTime = 30
-- Whether or not to announce the truck spawning to all players (Besides police officers)
Config.announceTruckDepartureToPlayers = true
-- Announcement blip
Config.announcementBlip = {
-- How long the blip will stay on the map
duration = 15000,
primary = {
sprite = 161,
color = 47,
scale = 2.0,
alpha = 150,
shortRange = true,
},
secondary = {
sprite = 477,
color = 47,
scale = 1.3,
alpha = 255,
shortRange = true,
},
}
-- Whether or not to use audible vehicle alarms
Config.useVehicleAlarm = true
-- Bike jump config
Config.bikeJump = {
enabled = true,
keybind = 'X'
}
-- Whether or not to require a item to open the trailer
Config.requireTool = true
-- item names that will allow players to open the ramp of the trailer
Config.cuttingTools = {
'kq_angle_grinder'
}
-- Amount of key presses required to open the latch/ramp (Set it higher to make it take longer)
Config.latchCuttingDuration = 15
-- Keys used for the angle grinder / cutting the latches
Config.grinderKeys = { 'W', 'A', 'S', 'D', 'G' }
Config.tracker = {
-- How long it will take to search one spot on the vehicle (in ms)
searchDuration = 15000,
-- How many times the player has to press the keys to unscrew the tracker
removalLength = 50,
-- Time that players will need to wait when they misclick "drop the screwdriver" (in ms)
removalMessedUpDuration = 6000,
-- Keys used to unscrew the tracker
removalKeybinds = {
'A',
'W',
'D',
'S'
},
-- For how long the GPS location is going to be visible for police after tracker gets removed (in ms)
stayOnMapAfterRemovalTime = 90000,
}
-- Name of the job(s) which will receive the alerts
Config.policeJobNames = {
'police'
}
Config.policeBlip = {
-- How often the trackers locations should be updated (Don't recommend putting it too low) (in ms)
refreshTime = 5000,
-- Whether or not to allow tunnels and underground areas to lower the accuracy of the tracker
makeTunnelsLowerSignal = true,
-- Check which works better for detection of tunnels but makes all trackers which are far away
-- from the officer display as if the tracker is in a tunnel (Still recommended)
unknownTunnelChecking = true,
truck = {
primary = {
sprite = 161,
color = 47,
scale = 2.0,
alpha = 150,
shortRange = false,
},
secondary = {
sprite = 477,
color = 47,
scale = 1.3,
alpha = 255,
shortRange = false,
}
},
vehicles = {
primary = {
sprite = 161,
color = 49,
scale = 1.0,
alpha = 150,
shortRange = false,
},
secondary = {
sprite = 595,
color = 49,
scale = 1.0,
alpha = 255,
shortRange = false,
}
}
}
-- ADVANCED! If you don't know what this does. Do not change it.
Config.truckDriveStyle = 1074528293
-- Speed the truck will drive at (I don't recommend putting it above 30.0)
Config.truckDriveSpeed = 20.0
-- Color of the heist truck
Config.truckColor = { r = 255, g = 60, b = 10 }
-- All possible routes that the truck can spawn on and take
-- (Be careful when adding new ones. Make sure that the NPC knows how to drive the route (test it))
Config.startLocations = {
{
truck = { x = 1541.56, y = 854.07, z = 77.5, h = 329.0 },
support = { x = 1524.74, y = 822.16, z = 77.5, h = 328.0 },
finish = { x = 138.46, y = 6414.1, z = 26.13, h = 261.80 },
},
{
truck = { x = -2875.27, y = 2188.37, z = 35.23, h = 129.0 },
support = { x = -2841.30, y = 2207.92, z = 31.11, h = 121.19 },
finish = { x = 2506.23, y = -280.09, z = 93.05, h = 91.77 },
},
{
truck = { x = -1947.37, y = -337.79, z = 46.23, h = 280.77 },
support = { x = -1980.10, y = -311.63, z = 43.65, h = 231.09 },
finish = { x = -680.03, y = 5761.55, z = 16.88, h = 304.37 },
},
{
truck = { x = 1156.20, y = -1695.16, z = 35.65, h = 164.31 },
support = { x = 1165.83, y = -1669.85, z = 36.45, h = 150.35 },
finish = { x = 138.46, y = 6414.1, z = 26.13, h = 261.80 },
},
{
truck = { x = 2666.48, y = 3454.13, z = 55.73, h = 247.0 },
support = { x = 2636.36, y = 3462.57, z = 55.37, h = 244.77 },
finish = { x = 1379.78, y = -2068.52, z = 51.99, h = 156.80 },
},
}
-- Whether or not to reduce the drop off reward based on how damaged the vehicle is
Config.reduceRewardByVehicleDamage = true
-- How much percentage to remove off the vehicle price based on damage (0% nothing, 100% cars which have 0 health will pay $0)
Config.reduceByDamagePercentage = 65
Config.dropOff = {
-- Minimum amount of available drop off locations per heist
minLocations = 2,
-- Maximum amount of available drop off locations per heist
maxLocations = 3,
-- Whether or not to (almost) instantly delete the vehicle when dropping it off
instantlyDeleteVehicle = false,
blips = {
primary = {
sprite = 161,
color = 46,
scale = 1.0,
alpha = 150,
shortRange = false,
},
secondary = {
sprite = 524,
color = 46,
scale = 1.0,
alpha = 255,
shortRange = false,
}
},
-- All available drop off locations
locations = {
{ x = 1274.95, y = -3239.77, z = 5.88 },
{ x = -302.86, y = -2723.41, z = 6.01 },
{ x = -371.68, y = -2273.67, z = 7.60 },
{ x = 452.45, y = -2755.19, z = 6.05 },
{ x = -450.44, y = -2442.52, z = 6.00 },
{ x = 489.70, y = -2227.92, z = 5.91 },
{ x = -161.13, y = 928.02, z = 235.65 },
{ x = 2469.17, y = 1589.04, z = 32.72 },
{ x = 363.70, y = 3411.08, z = 36.40 },
{ x = 3803.85, y = 4451.05, z = 4.25 },
{ x = 2150.34, y = 4797.62, z = 41.13 },
{ x = 1905.25, y = 4924.22, z = 48.87 },
{ x = -197.12, y = 6536.59, z = 11.09 },
{ x = -1585.75, y = 5157.74, z = 19.57 },
{ x = 143.53, y = -2445.9, z = 5.99 },
{ x = -38.46, y = -2547.16, z = 6.00 },
{ x = -224.98, y = -2657.44, z = 6.00 },
{ x = -566.59, y = -2341.45, z = 13.83 },
{ x = -853.87, y = -1257.78, z = 4.99 },
{ x = -81.51, y = 361.99, z = 112.46 },
{ x = -1558.67, y = -247,35, z = 48.28 },
},
}
-- Color of the support vehicle
Config.supportColor = { r = 0, g = 0, b = 0 }
-- Possible vehicle models for the support vehicle
Config.supportVehicles = {
'baller2',
'kuruma',
'buffalo2',
'dubsta2',
'stanier',
'tailgater',
}
-- Ped models that the support can have
Config.supportPeds = {
's_m_m_chemsec_01'
}
-- How much health all the npcs will have (normal npc's have 100)
Config.npcHealth = 200
-- Whether or not all the npcs suffer from critical hits (aka headshots) - false by default to make the robbery more difficult
Config.npcSuffersCriticalHits = false
-- Integer between 0 and 100
-- Below 20 they barely hit, above 80 incredible aim
Config.npcShootingAccuracy = 40
-- Chance of NPC's having a weapon
Config.weaponChance = 80
Config.weapons = {
'weapon_minismg',
'weapon_snspistol',
'weapon_combatpistol'
}
------------------------------------------------------------------------
-- chance = the chance of the event spawning
-- trucks = list of all truck models that can be used
-- npcs = list of all npc models that can be used (driver and passenger)
-- passengerChance = the chance of the truck having a passenger
-- bulletproofTiresChance = the chance of all heist vehicles having bullet proof tires
-- vehicleSlotChance = the chance of a vehicle spawning in a trailer slot (there always is at least 1 vehicle)
-- supportChance = the chance of the support vehicle spawning
-- minimumVehicles = the minimum amount of the vehicles on the trailer (max 3)
-- vehicles = {
-- name = Vehicle name
-- model = Vehicle model
-- price = The max amount of money the players will get for dropping off the vehicle
-- }
---------------------------------------------------------------------------
--- Chances of all events must add up to 100 !
Config.events = {
{
chance = 20,
trucks = {
'phantom3'
},
npcs = {
's_m_m_chemsec_01'
},
passengerChance = 100,
bulletproofTiresChance = 100,
vehicleSlotChance = 70,
supportChance = 100,
minimumVehicles = 1,
vehicles = {
{
name = 'Adder',
model = 'adder',
price = 40000,
},
{
name = 'Entity XF',
model = 'entityxf',
price = 35000,
},
{
name = 'Furia',
model = 'furia',
price = 45000,
},
{
name = 'Nero Custom',
model = 'nero2',
price = 52000,
},
{
name = 'Nero',
model = 'nero',
price = 44000,
},
{
name = 'Cyclone',
model = 'cyclone',
price = 45000,
},
{
name = 'T20',
model = 't20',
price = 40000,
},
{
name = 'Vacca',
model = 'vacca',
price = 29000,
},
{
name = 'Bullet',
model = 'bullet',
price = 28000,
},
{
name = 'Itali GTB',
model = 'italigtb',
price = 33000,
},
{
name = 'Itali GTB Custom',
model = 'italigtb2',
price = 38000,
},
{
name = 'Visione',
model = 'visione',
price = 49000,
},
{
name = 'SC1',
model = 'SC1',
price = 40000,
},
{
name = 'Taipan',
model = 'taipan',
price = 47000,
},
{
name = 'Thrax',
model = 'thrax',
price = 55000,
},
{
name = 'Emerus',
model = 'emerus',
price = 51000,
},
{
name = 'Entity XXR',
model = 'entity2',
price = 54000,
},
{
name = 'Reaper',
model = 'reaper',
price = 41000,
},
{
name = 'Voltic',
model = 'voltic',
price = 30000,
},
{
name = '811',
model = 'pfister811',
price = 39000,
},
{
name = 'Lynx',
model = 'lynx',
price = 32000,
},
{
name = 'Autarch',
model = 'autarch',
price = 44000,
},
{
name = 'XA-21',
model = 'xa21',
price = 40000,
},
}
},
{
chance = 35,
trucks = {
'phantom3',
'phantom',
'hauler',
'packer',
},
npcs = {
's_m_m_chemsec_01'
},
passengerChance = 80,
bulletproofTiresChance = 40,
vehicleSlotChance = 70,
supportChance = 40,
minimumVehicles = 2,
vehicles = {
{
name = 'Sultan RS',
model = 'sultanrs',
price = 25000,
},
{
name = 'Schlagen',
model = 'schlagen',
price = 30000,
},
{
name = 'Jester Classic',
model = 'jester3',
price = 28000,
},
{
name = 'Comet',
model = 'comet2',
price = 22000,
},
{
name = 'Comet Retro',
model = 'comet3',
price = 27000,
},
{
name = 'Verlierer',
model = 'verlierer2',
price = 30000,
},
{
name = 'Omnis',
model = 'omnis',
price = 33000,
},
{
name = 'Kuruma',
model = 'kuruma',
price = 24000,
},
{
name = 'Space Monkey Blista',
model = 'blista3',
price = 25000,
},
{
name = 'Coquette',
model = 'coquette',
price = 25000,
},
{
name = 'Banshee',
model = 'banshee',
price = 26000,
},
{
name = '9F',
model = 'ninef',
price = 26000,
},
{
name = 'Massacro',
model = 'massacro',
price = 26000,
},
{
name = 'Massacro Race car',
model = 'massacro2',
price = 33000,
},
{
name = 'Dominator GTX',
model = 'dominator3',
price = 29000,
},
{
name = 'Brioso R/A',
model = 'brioso',
price = 22000,
},
{
name = 'F620',
model = 'f620',
price = 23000,
},
{
name = 'Elegy Classic',
model = 'elegy',
price = 30000,
},
{
name = 'Ruston',
model = 'ruston',
price = 26000,
},
{
name = 'Flash GT',
model = 'flashgt',
price = 27000,
},
{
name = 'Elegy RH8',
model = 'elegy2',
price = 32000,
},
}
},
{
chance = 25,
trucks = {
'phantom3'
},
npcs = {
's_m_m_chemsec_01'
},
passengerChance = 100,
bulletproofTiresChance = 100,
vehicleSlotChance = 40,
supportChance = 100,
minimumVehicles = 1,
vehicles = {
{
name = 'Turismo Classic',
model = 'turismo2',
price = 60000,
},
{
name = 'JB700W',
model = 'jb7002',
price = 53000,
},
{
name = 'Torero',
model = 'torero',
price = 54000,
},
{
name = 'Cheburek',
model = 'cheburek',
price = 15000,
},
{
name = 'Dynasty',
model = 'dynasty',
price = 42000,
},
{
name = 'Monroe',
model = 'monroe',
price = 40000,
},
{
name = 'Swinger',
model = 'swinger',
price = 44000,
},
{
name = 'Cheetah Classic',
model = 'cheetah2',
price = 62000,
},
{
name = 'Infernus Classic',
model = 'infernus2',
price = 61000,
},
{
name = 'Rapid GT Classic',
model = 'rapidgt3',
price = 26000,
},
{
name = 'Savestra',
model = 'savestra',
price = 27000,
},
}
},
{
chance = 20,
trucks = {
'phantom3'
},
npcs = {
's_m_m_chemsec_01'
},
passengerChance = 100,
bulletproofTiresChance = 100,
vehicleSlotChance = 45,
supportChance = 80,
minimumVehicles = 1,
vehicles = {
{
name = 'Comet Safari',
model = 'comet4',
price = 45000,
},
{
name = 'Drag Tornado',
model = 'tornado6',
price = 47000,
},
{
name = 'Apocalypse Issi',
model = 'issi4',
price = 37000,
},
{
name = 'Drift Yosemite',
model = 'yosemite2',
price = 51000,
},
{
name = 'Lowrider Primo',
model = 'primo2',
price = 42000,
},
{
name = 'JB700',
model = 'jb700',
price = 58000,
},
{
name = 'Raptor',
model = 'raptor',
price = 35000,
},
}
},
}
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