Config
--- DO NOT EDIT THIS PART ---+
Config = {}
Config.hideouts = {}
-----------------------------+
Config.debug = false
-- FRAMEWORK SETTINGS
Config.esxSettings = {
enabled = true,
-- Whether or not to use the new ESX export method
useNewESXExport = true,
-- supported types: 'mysql', 'oxmysql' and 'ghmattimysql'
sqlDriver = 'mysql',
-- If players should be able to pay with these accounts to purchase their hideout and repair vehicles
payments = {
payWithCash = true,
payWithBank = true,
payWithDirty = true,
},
-- Database structure for the table responsible for player owned vehicles
-- tableName = name of the table
-- plateColumn = column name of the vehicle license plate
-- ownerColumn = column name of the owner license/id
ownedVehicles = {
tableName = 'owned_vehicles',
plateColumn = 'plate',
ownerColumn = 'owner'
},
}
Config.qbSettings = {
enabled = false,
-- supported types: 'mysql', 'oxmysql' and 'ghmattimysql'
sqlDriver = 'oxmysql',
useNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
-- Whether or not to give player the keys to hideout vehicles automatically (for qb-vehiclekeys)
giveVehicleKeys = true,
-- If players should be able to pay with these accounts to purchase their hideout and repair vehicles
payments = {
payWithCash = true,
payWithBank = true,
},
-- Database structure for the table responsible for player owned vehicles
-- tableName = name of the table
-- plateColumn = column name of the vehicle license plate
-- ownerColumn = column name of the owner license/id
ownedVehicles = {
tableName = 'player_vehicles',
plateColumn = 'plate',
ownerColumn = 'citizenid'
}
}
-- Enable if you're using an older version of oxmysql
Config.oldOxmysql = false
-- Whether or not to only allow one owner per hideout
Config.allowOneOwnerPerHideout = false
-- Maximum amount of hideouts per player
Config.maxHideoutsPerPlayer = 5
-- Distance at which the garage 3d marker should be visible to the player
-- The sale sign must be within this distance of the garage to work! Recommended: 50.0
Config.garageRenderDistance = 50.0
-- If 3d markers should be shown
Config.drawMarkers = true
-- If all hideouts should be visible on the map
Config.showHideoutBlips = true
-- https://docs.fivem.net/docs/game-references/blips/
Config.blips = {
unowned = {
sprite = 290,
scale = 0.4,
color = 20,
},
owned = {
sprite = 290,
scale = 0.9,
color = 50,
},
job = {
sprite = 290,
scale = 0.9,
color = 15,
},
}
Config.customBlips = {
['Clubhouse'] = {
unowned = {
sprite = 378,
scale = 0.6,
color = 20,
},
owned = {
sprite = 378,
scale = 0.9,
color = 50,
},
job = {
sprite = 378,
scale = 0.9,
color = 15,
},
}
}
-- Whether players should go into a "ghost mode" after exiting their hideout to prevent them of getting spawned inside another vehicle/player
-- Ghost mode goes away as soon as the player is not near/inside any other vehicles. It's also forced to be turned off after 6 seconds to prevent exploits
Config.ghostOnExit = true
-- Whether players should be able to store other players vehicles in their hideout
Config.disallowPlayerVehicles = true
-- Speed in km/h
Config.maxSpeedInsideHideouts = 25.0
-- Whether or not the script should play garage door sound when entering or leaving
Config.playGarageDoorSound = true
-- Whether or not your server is using OneSync (SHOULD BE!)
Config.oneSync = true
-- Classes of vehicles which could be not permitted to store in a hideout
-- true = Do not allow to store that class
-- false = Allow to store that class
Config.blacklistedClasses = {
[0] = false, --Compacts
[1] = false, -- Sedans
[2] = false, -- SUVs
[3] = false, -- Coupes
[4] = false, -- Muscle
[5] = false, -- Sports classics
[6] = false, -- Sports
[7] = false, -- Super
[8] = false, -- Motorcycles
[9] = false, -- Off-road
[10] = true, -- Industrial
[11] = true, -- Utility
[12] = false, -- Vans
[13] = false, -- Cycles
[14] = true, -- Boats
[15] = true, -- Helicopters
[16] = true, -- Planes
[17] = true, -- Service
[18] = true, -- Emergency
[19] = true, -- Military
[20] = true, -- Commercial
[21] = true, -- Trains
}
-- All vehicle models which should be blacklisted from being stored in a hideout
Config.blacklistedModels = {
'police',
'police2',
'police3',
'police4',
'sheriff',
'sheriff2',
'taxi',
'ambulance',
}
-- https://docs.fivem.net/docs/game-references/controls/
-- inputIndex = index of the input
-- inputName = name of the input to display on the keybind hint
-- scaneraio = The scenario that will be played during the wash
-- duration = How long it should take to wash the vehicle
-- useParticles = Whether or not particles should be created
Config.washCar = {
enabled = true,
inputIndex = 47,
inputName = '~INPUT_DETONATE~',
scenario = 'WORLD_HUMAN_MAID_CLEAN',
duration = 10000,
useParticles = true,
}
-- https://docs.fivem.net/docs/game-references/controls/
-- inputIndex = index of the input
-- inputName = name of the input to display on the keybind hint
-- dict = Animation dict
-- anim = Animation that will be used while repairing
-- Prices:
-- Vehicles have max 1000 engine health as well as max 1000 body health, price you set will be the price that players will
-- have to pay for each healthpoint that the vehicle is missing
Config.repairCar = {
enabled = true,
inputIndex = 101,
inputName = '~INPUT_VEH_ROOF~',
dict = 'mini@repair',
anim = 'fixing_a_ped',
duration = 15000,
enginePrice = 4.0,
bodyPrice = 3.0,
classMultiplier = {
[0] = 0.7, --Compacts
[1] = 1.0, -- Sedans
[2] = 1.0, -- SUVs
[3] = 0.9, -- Coupes
[4] = 1.1, -- Muscle
[5] = 1.8, -- Sports classics
[6] = 1.5, -- Sports
[7] = 3.0, -- Super
[8] = 0.5, -- Motorcycles
[9] = 1.0, -- Off-road
[10] = 2.0, -- Industrial
[11] = 1.5, -- Utility
[12] = 1.0, -- Vans
[13] = 0.1, -- Cycles
[14] = 1.0, -- Boats
[15] = 1.0, -- Helicopters
[16] = 1.0, -- Planes
[17] = 1.5, -- Service
[18] = 2.0, -- Emergency
[19] = 3.0, -- Military
[20] = 1.5, -- Commercial
[21] = 1.0, -- Trains
},
repairableClasses = {
[0] = true, --Compacts
[1] = true, -- Sedans
[2] = true, -- SUVs
[3] = true, -- Coupes
[4] = true, -- Muscle
[5] = true, -- Sports classics
[6] = true, -- Sports
[7] = true, -- Super
[8] = true, -- Motorcycles
[9] = true, -- Off-road
[10] = false, -- Industrial
[11] = false, -- Utility
[12] = true, -- Vans
[13] = true, -- Cycles
[14] = false, -- Boats
[15] = false, -- Helicopters
[16] = false, -- Planes
[17] = false, -- Service
[18] = false, -- Emergency
[19] = false, -- Military
[20] = false, -- Commercial
[21] = false, -- Trains
},
}
-- Whether or not to enable hideouts of the `workshop` type (hideouts/workshops.lua)
Config.workshopsEnabled = true
-- Whether or not to enable hideouts of the `clubhouse` type (hideouts/clubhouses.lua)
Config.clubhousesEnabled = true
-- Whether or not to enable job specific hideouts (hideouts/jobs.lua)
Config.jobHideoutsEnabled = true
Config.interiors = {
['small'] = {
name = 'Small garage',
ipl = 'kq_garage_small',
exits = {
{x = 1089.5, y = 1276.0, z = 101.25},
{ x = 1095.95, y = 1282.6, z = 101.0, h = 180.0, isBackdoor = true},
},
laptop = { x = 1089.86, y = 1282.8, z = 101.0 },
maxDimensions = { x = 3.5, y = 8.1, z = 3.0},
slots = {
[1] = {
x = 1090.59, y = 1279.45, z = 100.0, h = 125.0,
}
},
},
['medium'] = {
name = 'Medium garage',
ipl = 'kq_garage_med',
exits = {
{x = 1092.0, y = 1293.30, z = 101.25},
{x = 1084.5, y = 1293.30, z = 101.25},
{ x = 1101.97, y = 1300.55, z = 101.0, h = 180.0, isBackdoor = true},
},
laptop = { x = 1095.92, y = 1304.808, z = 101.0 },
maxDimensions = { x = 3.5, y = 8.4, z = 2.8},
slots = {
[1] = {
x = 1084.93, y = 1300.78, z = 100.0, h = 160.0,
},
[2] = {
x = 1089.43, y = 1300.78, z = 100.0, h = 160.0,
},
[3] = {
x = 1093.93, y = 1300.78, z = 100.0, h = 160.0,
}
},
},
['big'] = {
name = 'Big garage',
ipl = 'kq_garage_big',
exits = {
{x = 1195.9, y = 1286.35, z = 101.25},
{x = 1203.2, y = 1286.35, z = 101.25},
{ x = 1212.3, y = 1287.25, z = 101.25, h = 90.0, isBackdoor = true},
},
laptop = { x = 1206.24, y = 1315.66, z = 101.0 },
maxDimensions = { x = 3.7, y = 8.6, z = 3.0},
slots = {
[1] = {
x = 1195.0, y = 1312.0, z = 100.0, h = 225.0,
},
[2] = {
x = 1204.0, y = 1312.0, z = 100.0, h = 135.0,
},
[3] = {
x = 1195.0, y = 1306.75, z = 100.0, h = 225.0,
},
[4] = {
x = 1204.0, y = 1306.75, z = 100.0, h = 135.0,
},
[5] = {
x = 1195.0, y = 1301.5, z = 100.0, h = 225.0,
},
[6] = {
x = 1204.0, y = 1301.5, z = 100.0, h = 135.0,
},
[7] = {
x = 1195.0, y = 1296.25, z = 100.0, h = 225.0,
},
[8] = {
x = 1204.0, y = 1296.25, z = 100.0, h = 135.0,
},
[9] = {
x = 1195.0, y = 1291.0, z = 100.0, h = 225.0,
},
[10] = {
x = 1204.0, y = 1291.0, z = 100.0, h = 135.0,
},
},
},
['workshop'] = {
name = 'Workshop',
ipl = 'kq_garage_workshop',
exits = {
{x = 1084.5, y = 1323.3, z = 101.25},
{ x = 1097.27, y = 1330.72, z = 101.0, h = 90.0, isBackdoor = true},
},
laptop = { x = 1093.47, y = 1334.74, z = 101.25 },
maxDimensions = { x = 3.5, y = 8.4, z = 2.8},
slots = {
[1] = {
x = 1083.84, y = 1331.89, z = 100.0, h = 185.0,
},
},
},
['clubhouse'] = {
name = 'Clubhouse',
ipl = 'kq_gang_one',
exits = {
{x = 1192.33, y = 1391.66, z = 101.25},
{ x = 1191.32, y = 1397.93, z = 101.0, h = 270.0, isBackdoor = true},
},
laptop = { x = 1202.21, y = 1386.18, z = 101.25 },
maxDimensions = { x = 3.5, y = 8.4, z = 2.8},
slots = {
[1] = {
x = 1203.19, y = 1398.23, z = 100.0, h = 110.0,
},
[2] = {
x = 1197.7, y = 1384.96, z = 100.0, h = 0.0,
},
[3] = {
x = 1194.3, y = 1384.96, z = 100.0, h = 0.0,
},
[4] = {
x = 1198.12, y = 1393.67, z = 100.0, h = 90.0,
},
},
},
}
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