Config
Config = {}
Config.debug = true
--- SETTINGS FOR ESX
Config.esxSettings = {
enabled = false,
-- Whether or not to use the new ESX export method
useNewESXExport = true,
oldEsx = false, -- use this when on a very old version of esx
}
--- SETTINGS FOR QBCORE
Config.qbSettings = {
enabled = false,
useNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
}
--- SETTINGS FOR OX-INVENTORY
--- When enabled. Make sure to disable the other frameworks, as this will replace their systems
--- When using ox-inventory the items metadata will be saved
Config.oxInventorySettings = {
enabled = true,
}
Config.sql = {
driver = 'mysql', -- oxmysql or ghmattimysql or mysql
-- If you're using an older version of oxmysql set this to false
newOxMysql = true,
}
Config.target = {
enabled = false,
system = 'ox_target' -- 'qtarget' or 'qb-target' or 'ox_target' (Other systems might work as well)
}
-- Saving placed items in the database
Config.objectPersistence = {
-- Whether the script should save items placed on the ground in the database and load them back up after restart
enabled = true,
-- Whether to show warnings when items that somehow got duplicated by an client got picked up twice. Not something that we expect to happen, but better safe than sorry
-- (The players wont receive the duplicated item regardless)
showWarnings = true,
-- Whether to display a little hint when placing an item which will be persistent
showHint = true,
}
-- When not using target
-- '3d-text', 'top-left', 'help-text'
Config.inputType = '3d-text'
-- Font used for the 3d text
Config.textFont = 4
-- Scale used for the 3d text
Config.textScale = 1.0
-- Outline shown on props that the player can pickup
Config.outline = {
enabled = true,
color = {
r = 126,
g = 207,
b = 147,
a = 144,
}
}
-- Options of the preview prop
Config.preview = {
-- Opacity/alpha of the prop 0 - 255
alpha = 70,
-- Color of the preview when the prop can not be placed
errorColor = {255, 0, 0},
-- Color of the preview when the prop can be placed
successColor = {0, 255, 0},
-- Color of the preview when the prop can be placed and will be persistent
persistenceColor = { 0, 255, 155 },
}
-- The opacity of the placement box color
Config.boxOpacity = 150
-- Command which will open the "place an item" menu
Config.menuCommand = {
enabled = true,
command = 'placeitem',
aliasEnabled = true,
aliasCommand = 'pi',
}
-- List of vehicles in which the props should not be released when flipped/upsidedown
Config.enclosedVehicles = {
'mule',
'mule2',
'mule3',
'mule4',
'mule5',
'pounder',
'pounder2',
'stockade',
'benson',
'benson2',
}
-- Whether or not to disable item stacking (placing items on top of other items)
-- This can rarely cause collision issues with some vehicles. Therefore its off by default
Config.disallowItemStacking = false
-- Whether or not to make all items placeable.
-- When disabled only the items defined below will be placeable
Config.makeEverythingPlaceable = {
enabled = true,
fallbackProp = 'hei_prop_heist_box',
}
-- Whether or not players will be allowed to place items on roofs of cars
Config.allowPlacingOnRoofs = true
-- List of items which will never be placeable
Config.blacklist = {
'iron', -- (Item name) Just an example
}
-- All placeable items with the amounts and props defined
-- https://gta-objects.xyz/objects
-- the value between the square brackets [] is the item name. Feel free to add as many as you want
-- temporary - whether the item should be temporary (not persistent). When `false` or unset the item will be persistent
-- canBeThrown - whether the item should be throwable
-- canBeDropped - whether the item should be droppable
-- force3dTextPickup - whether to force the item to use a 3d text pickup method, even when target is enabled. Useful for tiny props or props without collisions
-- sizes - table containing all the item models per sizes. The key (value between the square brackets [] is the amount)
Config.items = {
['gold'] = {
canBeThrown = true,
canBeDropped = true,
force3dTextPickup = true,
sizes = {
[1] = 'prop_gold_bar',
[6] = 'prop_ld_gold_chest',
}
},
['traffic_cone'] = {
temporary = true,
canBeThrown = true,
canBeDropped = true,
sizes = {
[1] = 'prop_mp_cone_02',
}
},
['medicbag'] = {
canBeThrown = true,
canBeDropped = true,
sizes = {
[1] = 'xm_prop_x17_bag_med_01a',
}
},
['coke'] = {
canBeThrown = true,
canBeDropped = true,
sizes = {
[1] = 'hei_prop_hei_drug_pack_01a',
[5] = 'hei_prop_hei_drug_pack_01b',
}
},
['meth'] = {
canBeThrown = true,
canBeDropped = true,
sizes = {
[1] = 'bkr_prop_meth_smallbag_01a',
[4] = 'bkr_prop_meth_bigbag_04a',
[6] = 'bkr_prop_meth_bigbag_01a',
}
},
}
-- Whether to allow players to place items in any vehicle trunk when the trunk is open
Config.trunk = {
enabled = true,
-- Whether to enable the /trunk command
command = {
enabled = true,
command = 'trunk'
},
-- If you find that certain vehicles trunk Z offset (up & down) doesn't align too well, you can change it here for specific models
trunkHeights = {
premier = 0.16,
tailgater2 = 0.15,
sultan2 = 0.18,
gauntlet3 = 0.15,
emperor = -0.15,
baller = -0.3,
baller2 = -0.2,
baller3 = -0.2,
baller4 = -0.2,
baller5 = -0.2,
baller6 = -0.2,
baller7 = -0.2,
baller8 = -0.2,
rancherxl = -0.4,
felon = -0.2,
youga2 = -0.6,
tornado = -0.3,
tornado2 = -0.3,
tornado3 = -0.3,
tornado4 = -0.3,
tornado5 = -0.3,
tornado6 = -0.3,
seminole2 = -0.1,
jb7002 = -0.1,
buccaneer = 0.3,
buccaneer2 = 0.3,
gauntlet4 = 0.1,
cavalcade3 = -0.3,
sheriff2 = -0.2,
raiden = -0.3,
bjxl = -0.25,
dilettante = 0.1,
blista = -0.3,
tailgater = -0.15,
issi2 = -0.3,
rhapsody = -0.17,
driftremus = 0.2,
windsor = -0.15,
mesa = -0.15,
surge = -0.25,
growler = 0.1,
fr36 = 0.2,
fq2 = -0.1,
surano = -0.15,
jackal = -0.2,
cognoscenti = -0.15,
sabregt = -0.1,
hotknife = 0.3,
xls = -0.25,
xls2 = -0.25,
streiter = -0.25,
dubsta2 = -0.25,
dubsta = -0.25,
zr350 = -0.15,
euros = 0.25,
vigero = -0.2,
buffalo = -0.15,
buffalo2 = -0.15,
stanier = -0.15,
buffalo4 = 0.1,
primo = -0.05,
drifteuros = 0.2,
drafter = 0.15,
fbi2 = -0.15,
ruiner2 = 0.15,
patriot = -0.15,
gresley = -0.25,
r300 = 0.2,
landstalker2 = -0.21,
habanero = -0.15,
minivan = -0.15,
dominator7 = 0.1,
sultan = 0.05,
ingot = -0.1,
regina = -0.1,
greenwood = -0.05,
kuruma = -0.15,
kuruma2 = -0.15,
},
-- Vehicles which you don't want to allow to store items in their trunks
blacklist = {
'zhaba',
'comet3',
},
}
-- List of all pickup trucks
-- Important to add your own truck models here!
Config.pickupTrucks = {
'bison',
'bison2',
'bison3',
'bobcatxl',
'bodhi2',
'boor',
'guardian',
'l35',
'rebel',
'rebel2',
'sadler',
'sadler2',
'sandking',
'sandking2',
'contender',
'dloader',
'scrap',
'slamvan',
'slamvan3',
'tiptruck',
'vetir',
'mesa3',
'warrener2',
'wastelander',
'driftyosemite',
'yosemite',
'yosemite2',
'yosemite3',
'insurgent',
'insurgent3',
'mule',
'mule2',
'mule3',
'mule4',
'mule5',
'benson',
}
-- https://docs.fivem.net/docs/game-references/controls/
-- Use the input index for the "input" value
Config.keybinds = {
openMenu = {
enabled = true,
key = 'F4',
},
pickup = {
label = 'E',
name = 'INPUT_PICKUP',
input = 38,
duration = 1000,
},
place = {
label = 'E',
name = 'INPUT_PICKUP',
input = 38,
},
cancelPlacing = {
label = 'Backspace',
name = 'INPUT_CELLPHONE_CANCEL',
input = 177,
},
drop = {
label = 'G',
name = 'INPUT_THROW_GRENADE',
input = 58,
},
throw = {
label = 'Q',
name = 'INPUT_CONTEXT_SECONDARY',
input = 52,
},
exit = {
label = 'Escape',
name = 'INPUT_CELLPHONE_CANCEL',
input = 177,
},
arrowUp = {
label = 'Arrow up',
name = 'INPUT_CELLPHONE_UP',
input = 172,
},
arrowDown = {
label = 'Arrow down',
name = 'INPUT_CELLPHONE_DOWN',
input = 173,
},
upAlternative = {
label = 'Scroll up',
name = 'INPUT_VEH_CINEMATIC_UP_ONLY',
input = 96,
},
downAlternative = {
label = 'Scroll down',
name = 'INPUT_VEH_CINEMATIC_DOWN_ONLY',
input = 97,
},
confirm = {
label = 'Enter',
name = 'INPUT_FRONTEND_ACCEPT',
input = 201,
},
}
Last updated