Config
Config = {}
Config.debug = false
-- Vehicles from which players can jump
Config.jumpableVehicles = {
classes = { 8, 13 },
models = {
'blazer',
'blazer2',
'blazer3',
'blazer4',
'seashark',
},
}
-- Type of the input hints. '3d-text' or 'floating'
Config.inputType = 'floating'
-- Size of the 3d text. (Only applicable for the 3d-text option)
Config.textScale = 1.0
-- Minimum bike speed in km/h
Config.minBikeSpeed = 10.0
-- Force of a normal jump. (side, front, up)
Config.jumpForce = vector3(8.0, 0.7, 5.0)
-- Settings related to landing and holding onto roofs of cars
Config.roofHolding = {
enabled = true,
-- Minimum force to fall off a roof
falloffForces = 8.0,
-- Multiplier of the minimum force required to fall off when holding onto the roof
holdingForceMultiplier = 2.5,
-- Whether to allow players to enter vehicles from the roof
allowVehicleEntering = true,
}
-- Settings related to "focus" jumping. (Jumping onto specific vehicles, sort of an aimbot for jumping)
Config.focusJump = {
enabled = true,
-- Maximum difference of velocity for focused jump
maxVelocityDifference = 5.0
}
-- Controls which will be disabled when jumping/preparing a jump
Config.jumping = {
disableControls = {
24, 69, 92, 106, 122, 135, 223, 257,
25, 68, 70, 91, 114, 330,
38, 86,
140, 141, 142, 143
}
}
-- Keybinds
-- https://docs.fivem.net/docs/game-references/controls/
Config.keybinds = {
-- Hardcoded keybinds
jumpRight = {
name = 'INPUT_VEH_AIM',
label = 'RMB',
input = 68,
},
jumpLeft = {
name = 'INPUT_VEH_ATTACK',
label = 'LMB',
input = 69,
},
jumpFocus = {
name = 'INPUT_VEH_HORN',
label = 'E',
input = 86,
},
enterVehicleSeat = {
name = 'INPUT_VEH_HORN',
label = 'E',
input = 86,
},
-- FiveM Keybinds. Editable through the in-game keybinds settings
jumpPrepare = {
key = 'G',
}
}
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