Config
Config = {}
-- <!>
-- Debugging will enable debug logs as well as the `/lclear` command. This command deletes all the lifts which will then allow
-- you to restart the script to preview the new locations. Restarting the script while near a lift (in render distance)
-- will crash your game as the model will be unloaded. Make sure to use `/lclear` before restarting the script
Config.debug = false
-- jobs is an array of jobs that can use the lift. If you set jobs to false everyone no matter the job will be able to use it
Config.locations = {
{
x = -213.85,
y = -1331.38,
z = 30.9,
h = 180.0,
jobs = {
'mechanic',
},
},
{
x = -326.35,
y = -138.51,
z = 39.0,
h = 246.0,
jobs = false,
},
}
--- SETTINGS FOR ESX
Config.esxSettings = {
enabled = false,
-- Whether or not to use the new ESX export method
useNewESXExport = true
}
--- SETTINGS FOR QBCORE
Config.qbSettings = {
enabled = false,
useNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
}
Config.target = {
enabled = false,
system = 'qtarget' -- 'qtarget' or 'qb-target' (Other systems might work as well)
}
Config.keybinds = {
up = {
key = 'TOP',
label = '⬆',
},
down = {
key = 'DOWN',
label = '⬇',
},
stop = {
key = 'LEFT',
label = '⬅',
}
}
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