Config
Config = {}
Config.debug = false
Config.locale = 'en'
-- Whether to use metric units for "go_to" task distance display
-- true = meters/kilometers
-- false = yards/miles
Config.useMetricUnits = true
-- Whether the contract base payment should be split between all team members
-- When set to `true`, I highly recommend enabling the 'teamWorkBonuses', to balance working in teams better
Config.splitProfitsBetweenTeam = true
-- Here all the different jobs are defined. You can freely edit, delete and even add more jobs.
-- When creating a new job, make sure to also create a new contract (lua) file with the same key
Config.jobs = {
['postop'] = {
label = 'PostOP',
-- Two job types are available "delivery" (default) and "trucking"
type = 'delivery',
jobName = 'postop', -- Set to false or nil to disable the job requirement
averageVehicleSpeed = 50, -- Average driving speed in MPH for duration estimation
payPerMinute = 500, -- Base pay per estimated minute of contract duration (Excluding bonuses)
headquarters = {
coords = vec3(-423.22, -2788.71, 6.0),
blip = {
sprite = 85,
color = 5,
scale = 1.1,
},
npc = {
model = 's_m_m_ups_02',
coords = vec4(-423.22, -2788.71, 6.0, 316.0),
scenario = 'WORLD_HUMAN_CLIPBOARD',
},
outfitZone = {
coords = vec3(-426.56, -2786.30, 6.0),
scale = vec3(2.5, 2.5, 2.5),
interactDist = 2.5,
object = 'reh_prop_reh_bag_outfit_01a', -- Optional: prop to spawn at the zone
objectHeading = 327.0,
marker = {
enabled = true,
type = 1,
color = { r = 255, g = 255, b = 255, a = 80 },
size = vec3(1.2, 1.2, 0.5),
},
},
},
vehicles = {
['mule'] = {
label = 'Mule',
model = 'mule',
packageOffset = vec3(0.0, -3.9, 0.1),
interactDist = 2,
doorIndices = { 2, 3 },
extras = {
[1] = false,
[2] = false,
[3] = false,
[4] = true,
[5] = false,
[6] = false,
[7] = false,
},
},
['boxville4'] = {
label = 'Boxville',
model = 'boxville4',
unlockRequired = 'vehicle_boxville',
packageOffset = vec3(0.0, -3.6, 0.1),
interactDist = 2,
doorIndices = { 2, 3 },
defaultMods = {
[13] = 0, -- Gearbox upgrade by default (example)
}
},
},
defaultVehicle = 'mule',
vehicleSpawnLocations = {
vec4(-444.1, -2789.2, 6.0, 44.0),
vec4(-447.6, -2793.1, 6.0, 44.0),
vec4(-451.1, -2797.0, 6.0, 44.0),
vec4(-454.6, -2800.9, 6.0, 44.0),
vec4(-458.1, -2804.8, 6.0, 44.0),
vec4(-461.6, -2808.7, 6.0, 44.0),
vec4(-465.1, -2812.6, 6.0, 44.0),
vec4(-407.47, -2800.82, 6.0, 310.0),
vec4(-412.97, -2794.95, 6.0, 310.0),
vec4(-374.88, -2815.09, 6.0, 46.0),
vec4(-380.85, -2820.28, 6.0, 46.0),
},
spawnCheckRadius = 3.0,
-- Here you can edit all the bonuses, feel free to remove, add more or modify them. To add more vehicle mod upgrades
-- You can code them in the editable client file in `ApplyVehicleLevelUpgrades` function
levelUpgrades = {
['vehicle_boxville'] = {
level = 15,
label = 'New work vehicle - Boxville',
},
['vehicle_engine'] = {
level = 8,
label = 'Work vehicle engine upgrade',
},
['vehicle_turbo'] = {
level = 25,
label = 'Work vehicle turbo upgrade',
},
['salary_bonus_5'] = {
level = 5,
label = '5% Salary Bonus',
bonusPercentage = 5,
},
['salary_bonus_10'] = {
level = 10,
label = '10% Salary Bonus',
bonusPercentage = 10,
},
['salary_bonus_15'] = {
level = 15,
label = '15% Salary Bonus',
bonusPercentage = 15,
},
['salary_bonus_25'] = {
level = 30,
label = '25% Salary Bonus',
bonusPercentage = 25,
},
},
-- Remove this whole section to disable the outfits from a job
outfits = {
['mp_m_freemode_01'] = {
['standard'] = {
label = 'PostOP Uniform',
components = {
[3] = { drawable = 0, texture = 0 }, -- hands/torso
[4] = { drawable = 10, texture = 0 }, -- legs
[5] = { drawable = 0, texture = 0 }, -- bags
[6] = { drawable = 8, texture = 2 }, -- shoes
[8] = { drawable = 15, texture = 0 }, -- shirt
[9] = { drawable = 0, texture = 0 }, -- body armor
[11] = { drawable = 242, texture = 3 }, -- jacket
},
},
},
['mp_f_freemode_01'] = {
['standard'] = {
label = 'PostOP Uniform',
components = {
[3] = { drawable = 14, texture = 0 }, -- hands/torso
[4] = { drawable = 34, texture = 0 }, -- legs
[5] = { drawable = 0, texture = 0 }, -- bags
[6] = { drawable = 27, texture = 0 }, -- shoes
[8] = { drawable = 14, texture = 0 }, -- shirt
[9] = { drawable = 0, texture = 0 }, -- body armor
[11] = { drawable = 250, texture = 3 }, -- jacket
},
},
},
},
-- Job payment bonuses and penalties
bonuses = {
fiveStarBonus = 10,
fourStarBonus = 5,
vehicleCare = 5,
maxVehicleDamagePenalty = 1000,
missingVehiclePenalty = 1200,
-- Whether working in teams should yield a bonus, and how much
teamWorkBonuses = {
enabled = true,
memberCounts = {
[1] = 0,
[2] = 80,
},
},
},
-- The definition of the package used for the job
package = {
prop = 'v_serv_abox_04',
bone = 60309,
offset = vec3(0.13, -0.05, 0.23),
rotation = vec3(-84.0, 14.0, 41.0),
animDict = 'anim@heists@box_carry@',
animName = 'idle',
},
deliveryMarker = {
enabled = true,
type = 1,
color = { r = 255, g = 255, b = 255, a = 100 },
size = vec3(1.5, 1.5, 0.5),
},
-- How many contracts should be available at once.
maxAvailableContracts = 10,
-- Time before a new contract shows up after one becomes unavailable(get started by another player)
contractReplenishDelay = 30,
-- Ban from performing the job for specified amount of minutes upon leave/cancellation of an active contract
cancellationBan = {
enabled = true,
duration = 5,
},
xpGainMultiplier = 1.0,
},
['gopostal'] = {
label = "GoPostal",
-- Two job types are available "delivery" (default) and "trucking"
type = 'delivery',
jobName = 'gopostal', -- Set to false or nil to disable the job requirement
averageVehicleSpeed = 45, -- Average driving speed in MPH for duration estimation
payPerMinute = 400, -- Base pay per estimated minute of contract duration (Excluding bonuses)
headquarters = {
coords = vec3(65.04, 116.93, 79.10),
blip = {
sprite = 85,
color = 53,
scale = 1.1,
},
npc = {
model = 's_m_m_postal_01',
coords = vec4(55.95, 120.34, 79.11, 194.41),
scenario = 'WORLD_HUMAN_CLIPBOARD',
},
outfitZone = {
coords = vec3(78.66, 111.79, 81.17),
scale = vec3(2.5, 2.5, 2.5),
interactDist = 2.5,
object = 'reh_prop_reh_bag_outfit_01a', -- Optional: prop to spawn at the zone
objectHeading = 300.0, -- Optional: heading for the prop
marker = {
enabled = true,
type = 1,
color = { r = 255, g = 255, b = 255, a = 80 },
size = vec3(1.2, 1.2, 0.5),
},
},
},
vehicles = {
['boxville2'] = {
label = 'Boxville',
model = 'boxville2',
packageOffset = vec3(0.0, -3.6, 0.1),
interactDist = 2,
doorIndices = { 2, 3 },
colors = {
primary = { 255, 255, 255 },
secondary = { 50, 66, 171 },
},
},
['pony'] = {
label = 'Pony',
model = 'pony',
unlockRequired = 'vehicle_pony',
packageOffset = vec3(0.0, -2.6, 0.1),
interactDist = 2,
doorIndices = { 2, 3 },
livery = 1,
colors = {
primary = { 255, 255, 255 },
secondary = { 255, 255, 255 },
},
defaultMods = {
[13] = 0, -- Gearbox Upgrade
},
},
},
defaultVehicle = 'boxville2',
vehicleSpawnLocations = {
vec4(60.23, 124.08, 79.24, 155),
vec4(63.39, 122.95, 79.16, 155),
vec4(67.36, 120.94, 79.11, 155),
vec4(71.38, 119.72, 79.17, 155),
vec4(84.59, 104.08, 79.15, 68.03),
vec4(96.04, 99.72, 79.17, 68.47),
vec4(110.11, 94.36, 80.64, 75.11),
vec4(118.85, 97.87, 81.02, 72.34),
vec4(77.46, 97.35, 78.90, 66.90),
vec4(74.90, 90.14, 78.76, 70.66),
},
spawnCheckRadius = 3.0,
levelUpgrades = {
['vehicle_pony'] = {
level = 10,
label = 'New work vehicle - Pony',
},
['vehicle_engine'] = {
level = 8,
label = 'Work vehicle engine upgrade',
},
['vehicle_turbo'] = {
level = 20,
label = 'Work vehicle turbo upgrade',
},
['salary_bonus_5'] = {
level = 5,
label = '5% Salary Bonus',
bonusPercentage = 5,
},
['salary_bonus_10'] = {
level = 15,
label = '10% Salary Bonus',
bonusPercentage = 10,
},
['salary_bonus_15'] = {
level = 25,
label = '15% Salary Bonus',
bonusPercentage = 15,
},
['salary_bonus_20'] = {
level = 40,
label = '20% Salary Bonus',
bonusPercentage = 20,
},
},
outfits = {
['mp_m_freemode_01'] = {
['standard'] = {
label = 'GoPostal Uniform',
components = {
[3] = { drawable = 11, texture = 0 }, -- hands/torso
[4] = { drawable = 10, texture = 1 }, -- legs
[5] = { drawable = 0, texture = 0 }, -- bags
[6] = { drawable = 8, texture = 2 }, -- shoes
[8] = { drawable = 15, texture = 0 }, -- shirt
[9] = { drawable = 0, texture = 0 }, -- body armor
[11] = { drawable = 319, texture = 6 }, -- jacket
},
},
},
['mp_f_freemode_01'] = {
['standard'] = {
label = 'GoPostal Uniform',
components = {
[3] = { drawable = 14, texture = 0 }, -- hands/torso
[4] = { drawable = 41, texture = 2 }, -- legs
[5] = { drawable = 0, texture = 0 }, -- bags
[6] = { drawable = 27, texture = 1 }, -- shoes
[8] = { drawable = 14, texture = 0 }, -- shirt
[9] = { drawable = 0, texture = 0 }, -- body armor
[11] = { drawable = 330, texture = 6 }, -- jacket
},
},
},
},
bonuses = {
fiveStarBonus = 10,
fourStarBonus = 5,
vehicleCare = 5,
maxVehicleDamagePenalty = 1000,
missingVehiclePenalty = 1200,
teamWorkBonuses = {
enabled = true,
memberCounts = {
[1] = 0,
[2] = 70,
},
},
},
package = {
prop = 'xm3_prop_xm3_product_box_01',
bone = 60309,
offset = vec3(0.0, 0.07, 0.27),
rotation = vec3(129.0, 106.0, 186.0),
animDict = 'anim@heists@box_carry@',
animName = 'idle',
},
deliveryMarker = {
enabled = true,
type = 1,
color = { r = 255, g = 255, b = 255, a = 100 },
size = vec3(1.5, 1.5, 0.5),
},
maxAvailableContracts = 10,
contractReplenishDelay = 30,
cancellationBan = {
enabled = true,
duration = 5,
},
xpGainMultiplier = 1.0,
},
['alphamail'] = {
label = "Alpha Mail",
-- Two job types are available "delivery" (default) and "trucking"
type = 'delivery',
jobName = 'alphamail', -- Set to false or nil to disable the job requirement
averageVehicleSpeed = 60, -- Average driving speed in MPH for duration estimation
payPerMinute = 450, -- Base pay per estimated minute of contract duration (Excluding bonuses)
headquarters = {
coords = vec3(1225.49, -3331.43, 6.03),
blip = {
sprite = 85,
color = 30,
scale = 1.1,
},
npc = {
model = 'ig_josh',
coords = vec4(1223.59, -3326.77, 6.03, 214.80),
scenario = 'WORLD_HUMAN_CLIPBOARD',
},
outfitZone = {
coords = vec3(1241.59, -3323.40, 6.03),
scale = vec3(2.5, 2.5, 2.5),
interactDist = 2.5,
object = 'reh_prop_reh_bag_outfit_01a', -- Optional: prop to spawn at the zone
objectHeading = 20.0, -- Optional: heading for the prop
marker = {
enabled = true,
type = 1,
color = { r = 255, g = 255, b = 255, a = 80 },
size = vec3(1.2, 1.2, 0.5),
},
},
},
vehicles = {
['burrito3'] = {
label = 'Burrito',
model = 'burrito3',
packageOffset = vec3(0.0, -2.6, 0.1),
interactDist = 2,
doorIndices = { 2, 3 },
colors = {
primary = { 41, 41, 41 },
secondary = { 41, 41, 41 },
}
},
['speedo'] = {
label = 'Speedo',
model = 'speedo',
unlockRequired = 'vehicle_speedo',
packageOffset = vec3(0.0, -2.6, 0.1),
interactDist = 2,
doorIndices = { 2, 3 },
colors = {
primary = { 41, 41, 41 },
secondary = { 41, 41, 41 },
}
},
},
defaultVehicle = 'burrito3',
vehicleSpawnLocations = {
vec4(1233.47, -3329.45, 5.61, 179.12),
vec4(1218.23, -3329.66, 5.62, 177.43),
vec4(1243.62, -3330.85, 6.03, 272.67),
vec4(1244.74, -3326.91, 6.03, 267.27),
vec4(1245.96, -3321.88, 6.03, 271.65),
vec4(1268.39, -3322.27, 5.90, 87.06),
vec4(1268.57, -3329.37, 5.90, 85.47),
vec4(1269.94, -3337.71, 5.90, 89.70),
},
spawnCheckRadius = 3.0,
levelUpgrades = {
['vehicle_speedo'] = {
level = 10,
label = 'New work vehicle - Speedo',
},
['vehicle_engine'] = {
level = 7,
label = 'Work vehicle engine upgrade',
},
['vehicle_turbo'] = {
level = 20,
label = 'Work vehicle turbo upgrade',
},
['salary_bonus_10'] = {
level = 5,
label = '10% Salary Bonus',
bonusPercentage = 10,
},
['salary_bonus_15'] = {
level = 15,
label = '15% Salary Bonus',
bonusPercentage = 15,
},
['salary_bonus_20'] = {
level = 25,
label = '20% Salary Bonus',
bonusPercentage = 20,
},
},
outfits = {
['mp_m_freemode_01'] = {
['standard'] = {
label = 'Alpha Mail Uniform',
components = {
[3] = { drawable = 11, texture = 0 }, -- hands/torso
[4] = { drawable = 35, texture = 0 }, -- legs
[5] = { drawable = 0, texture = 0 }, -- bags
[6] = { drawable = 12, texture = 6 }, -- shoes
[8] = { drawable = 15, texture = 0 }, -- shirt
[9] = { drawable = 0, texture = 0 }, -- body armor
[11] = { drawable = 319, texture = 8 }, -- jacket
},
},
},
['mp_f_freemode_01'] = {
['standard'] = {
label = 'Alpha Mail Uniform',
components = {
[3] = { drawable = 14, texture = 0 }, -- hands/torso
[4] = { drawable = 45, texture = 1 }, -- legs
[5] = { drawable = 0, texture = 0 }, -- bags
[6] = { drawable = 25, texture = 0 }, -- shoes
[8] = { drawable = 14, texture = 0 }, -- shirt
[9] = { drawable = 0, texture = 0 }, -- body armor
[11] = { drawable = 330, texture = 8 }, -- jacket
},
},
},
},
bonuses = {
fiveStarBonus = 10,
fourStarBonus = 5,
vehicleCare = 5,
maxVehicleDamagePenalty = 1000,
missingVehiclePenalty = 1200,
teamWorkBonuses = {
enabled = false,
memberCounts = {},
},
},
package = {
prop = 'prop_cardbordbox_05a',
bone = 11816,
offset = vec3(0.0, 1.15, -0.36),
rotation = vec3(19 + 90, 0, 0),
animDict = 'anim@heists@box_carry@',
animName = 'idle',
},
deliveryMarker = {
enabled = true,
type = 1,
color = { r = 255, g = 255, b = 255, a = 100 },
size = vec3(1.5, 1.5, 0.5),
},
-- Whether the job uses the "sack truck" (trolley/cart) for the boxes. (Modification of the package offsets and bone is necessary for it)
requireSacktruck = true,
maxAvailableContracts = 10,
contractReplenishDelay = 30,
cancellationBan = {
enabled = true,
duration = 5,
},
xpGainMultiplier = 1.0,
},
['overeats'] = {
label = "OverEats",
-- Two job types are available "delivery" (default) and "trucking"
type = 'delivery',
jobName = 'overeats', -- Set to false or nil to disable the job requirement
averageVehicleSpeed = 50, -- Average driving speed in MPH for duration estimation
payPerMinute = 300, -- Base pay per estimated minute of contract duration (Excluding bonuses)
headquarters = {
coords = vec3(-679.18, -877.24, 24.50),
blip = {
sprite = 85,
color = 24,
scale = 1.1,
},
npc = {
model = 'cs_lifeinvad_01',
coords = vec4(-683.33, -876.25, 24.50, 179.19),
scenario = 'WORLD_HUMAN_CLIPBOARD',
},
objects = {
{
model = 'kq_overeats_sign',
coords = vec3(-666.89, -892.21, 29.78),
rotation = vec3(0, 0, 90),
},
{
model = 'kq_overeats_sign',
coords = vec3(-683.35, -875.78, 26.65),
rotation = vec3(0, 0, 0),
},
},
outfitZone = {
coords = vec3(-675.48, -879.96, 24.43),
scale = vec3(2.5, 2.5, 2.5),
interactDist = 2.5,
object = 'reh_prop_reh_bag_outfit_01a', -- Optional: prop to spawn at the zone
objectHeading = 35.0, -- Optional: heading for the prop
marker = {
enabled = true,
type = 1,
color = { r = 255, g = 255, b = 255, a = 80 },
size = vec3(1.2, 1.2, 0.5),
},
},
},
vehicles = {
['kqfoodscooter'] = {
label = 'OverEats Faggio',
model = 'kqfoodscooter',
packageOffset = vec3(0.0, -1.0, 0.4),
interactDist = 1.4,
colors = {
primary = { 178, 243, 0 },
secondary = { 178, 243, 0 },
}
},
['kqdilettante'] = {
label = 'OverEats Dilettante',
model = 'kqdilettante',
unlockRequired = 'vehicle_kqdilettante',
packageOffset = vec3(0.0, -2.1, 0.1),
interactDist = 2,
doorIndices = { 5 },
},
},
defaultVehicle = 'kqfoodscooter',
vehicleSpawnLocations = {
vec4(-687.90, -878.47, 24.50, 267.21),
vec4(-686.92, -885.95, 24.50, 175.58),
vec4(-683.57, -885.24, 24.50, 178.11),
vec4(-685.31, -893.73, 24.50, 271.16),
vec4(-676.87, -894.10, 24.50, 267.11),
vec4(-668.26, -894.16, 24.50, 269.13),
vec4(-660.41, -893.98, 24.64, 272.33),
vec4(-650.13, -901.17, 24.63, 178.05),
},
spawnCheckRadius = 2.6,
levelUpgrades = {
['vehicle_kqdilettante'] = {
level = 10,
label = 'New work vehicle - OverEats Dilettante',
},
['salary_bonus_10'] = {
level = 5,
label = '10% Salary Bonus',
bonusPercentage = 10,
},
['salary_bonus_15'] = {
level = 10,
label = '15% Salary Bonus',
bonusPercentage = 15,
},
['salary_bonus_20'] = {
level = 25,
label = '20% Salary Bonus',
bonusPercentage = 20,
},
['salary_bonus_30'] = {
level = 50,
label = '35% Salary Bonus',
bonusPercentage = 30,
},
},
outfits = {
['mp_m_freemode_01'] = {
['standard'] = {
label = 'OverEats Uniform',
components = {
[3] = { drawable = 4, texture = 0 }, -- hands/torso
[4] = { drawable = 98, texture = 1 }, -- legs
[5] = { drawable = 0, texture = 0 }, -- bags
[6] = { drawable = 25, texture = 6 }, -- shoes
[8] = { drawable = 15, texture = 0 }, -- shirt
[9] = { drawable = 0, texture = 0 }, -- body armor
[11] = { drawable = 332, texture = 21 }, -- jacket
},
},
},
['mp_f_freemode_01'] = {
['standard'] = {
label = 'OverEats Uniform',
components = {
[3] = { drawable = 3, texture = 0 }, -- hands/torso
[4] = { drawable = 101, texture = 1 }, -- legs
[5] = { drawable = 0, texture = 0 }, -- bags
[6] = { drawable = 25, texture = 0 }, -- shoes
[8] = { drawable = 14, texture = 0 }, -- shirt
[9] = { drawable = 0, texture = 0 }, -- body armor
[11] = { drawable = 347, texture = 21 }, -- jacket
},
},
},
},
bonuses = {
fiveStarBonus = 30,
fourStarBonus = 15,
vehicleCare = 5,
maxVehicleDamagePenalty = 600,
missingVehiclePenalty = 900,
teamWorkBonuses = {
enabled = false,
memberCounts = {},
},
},
package = {
prop = 'prop_paper_bag_01',
bone = 28422,
offset = vec3(0.29, 0.03, -0.01),
rotation = vec3(90, 0, 270),
animDict = 'move_weapon@jerrycan@generic',
animName = 'idle',
pickupAnim = {
dict = 'random@mugging1',
name = 'pickup_low',
duration = 1000,
},
deliverAnim = {
dict = 'random@mugging1',
name = 'pickup_low',
duration = 800,
},
},
deliveryMarker = {
enabled = true,
type = 1,
color = { r = 255, g = 255, b = 255, a = 100 },
size = vec3(1.5, 1.5, 0.5),
},
maxAvailableContracts = 10,
contractReplenishDelay = 30,
cancellationBan = {
enabled = true,
duration = 5,
},
xpGainMultiplier = 1.2, -- Slightly faster XP gain by default for OverEats job
},
['trucking'] = {
label = "RS Haul - Trucking",
-- This job has a different type, to match the contract style. Two job types are available "delivery" (default) and "trucking"
type = 'trucking',
jobName = 'trucking', -- Set to false or nil to disable the job requirement
averageVehicleSpeed = 50,
payPerMinute = 550, -- Base pay per estimated minute of contract duration (Excluding bonuses)
headquarters = {
coords = vec3(861.01, -2535.99, 28.45),
blip = {
sprite = 477,
color = 47,
scale = 1.0,
},
npc = {
model = 's_m_m_trucker_01',
coords = vec4(861.01, -2535.99, 28.45, 180.0),
scenario = 'WORLD_HUMAN_CLIPBOARD',
},
},
vehicles = {
['hauler'] = {
label = 'Hauler',
model = 'hauler',
colors = {
primary = { 207, 131, 56 },
secondary = { 207, 131, 56 },
},
},
['packer'] = {
label = 'Packer',
model = 'packer',
unlockRequired = 'vehicle_packer',
colors = {
primary = { 207, 131, 56 },
secondary = { 207, 131, 56 },
},
},
['phantom'] = {
label = 'Phantom',
model = 'phantom',
unlockRequired = 'vehicle_phantom',
colors = {
primary = { 207, 131, 56 },
secondary = { 207, 131, 56 },
},
},
},
defaultVehicle = 'hauler',
trailers = {
['trailers'] = {
label = 'Box Trailer',
model = 'trailers',
},
['trailers2'] = {
label = 'Box Trailer Alt',
model = 'trailers2',
},
['trailers3'] = {
label = 'Box Trailer Large',
model = 'trailers3',
},
['docktrailer'] = {
label = 'Container Trailer',
model = 'docktrailer',
},
['trailerlogs'] = {
label = 'Logging Trailer',
model = 'trailerlogs',
},
},
defaultTrailer = 'trailers',
vehicleSpawnLocations = {
vec4(993.45, -2548.39, 28.30, 354.30),
vec4(987.67, -2548.84, 28.30, 352.43),
vec4(982.37, -2548.06, 28.30, 353.11),
vec4(976.97, -2547.03, 28.30, 350.47),
vec4(971.51, -2547.10, 28.30, 351.84),
vec4(1045.42, -2494.59, 28.50, 154.58),
vec4(1035.12, -2490.85, 28.52, 153.06),
vec4(1024.12, -2489.33, 28.53, 152.71),
vec4(1013.33, -2487.96, 28.30, 152.64),
vec4(801.10, -2467.89, 21.79, 174.14),
vec4(809.69, -2467.47, 22.47, 172.20),
vec4(817.90, -2468.62, 23.11, 170.60)
},
spawnCheckRadius = 5.0,
levelUpgrades = {
['vehicle_packer'] = {
level = 10,
label = 'New truck - Packer',
},
['vehicle_phantom'] = {
level = 20,
label = 'New truck - Phantom',
},
['vehicle_engine'] = {
level = 7,
label = 'Work vehicle engine upgrade',
},
['vehicle_turbo'] = {
level = 22,
label = 'Work vehicle turbo upgrade',
},
['salary_bonus_10'] = {
level = 5,
label = '10% Salary Bonus',
bonusPercentage = 10,
},
['salary_bonus_15'] = {
level = 15,
label = '15% Salary Bonus',
bonusPercentage = 15,
},
['salary_bonus_25'] = {
level = 30,
label = '25% Salary Bonus',
bonusPercentage = 25,
},
},
bonuses = {
fiveStarBonus = 12,
fourStarBonus = 6,
vehicleCare = 8,
maxVehicleDamagePenalty = 1500,
missingVehiclePenalty = 2000,
teamWorkBonuses = {
enabled = false,
memberCounts = {},
},
},
maxAvailableContracts = 8,
contractReplenishDelay = 30,
cancellationBan = {
enabled = true,
duration = 5,
},
xpGainMultiplier = 1.1,
},
}
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